| Cost |
Name |
| 0 |
AK: Norfolk Area 8- |
| 3 |
Acting 13- |
| 5 |
Breakfall 13- |
| 3 |
Bureaucratics 13- |
| 3 |
Climbing 12- |
| 3 |
Combat Driving 12- |
| 3 |
Concealment 13- |
| 3 |
Conversation 13- |
| 0 |
CuK: American Culture 8- |
| 0 |
Deduction 8- |
| 5 |
Demolitions 14- |
| 2 |
KS: Military World 11- |
| 2 |
KS: Terrorist World 11- |
| 2 |
KS: US Army History/Customs 11- |
| 3 |
Linguist |
| 1 |
1) Language: Arabic (fluent conversation) |
| 0 |
2) Language: English (Idiomatic) |
| 1 |
3) Language: French (fluent conversation) |
| 1 |
4) Language: Russian (fluent conversation) |
| 2 |
5) Language: Spanish (completely fluent) |
| 3 |
Mechanics 13- |
| 2 |
Navigation (Land) 13- |
| 2 |
PS: Instructor 11- |
| 0 |
PS: Soldier 11- |
| 5 |
Paramedics 14- |
| 0 |
Persuasion 8- |
| 3 |
Shadowing 13- |
| 3 |
Stealth 12- |
| 3 |
Streetwise 13- |
| 6 |
Survival (Temperate/Subtropical, Tropical, Desert) 13- |
| 2 |
Systems Operation (Communications Systems) 13- |
| 7 |
TF: Common Motorized Ground Vehicles, Bicycles, Parachuting, Advanced, Parachuting, Basic, SCUBA, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles |
| 3 |
Tactics 13- |
| 3 |
Teamwork 12- |
| 3 |
Traveler |
| 1 |
1) AK: Central America 11- |
| 1 |
2) AK: Europe 11- |
| 1 |
3) AK: Middle East 11- |
| 1 |
4) CK: Baghdad 11- |
| 1 |
5) CK: Beirut 11- |
| 1 |
6) CK: Guatemala City 11- |
| 5 |
WF: Small Arms, Blades, Clubs, General Purpose/Heavy Machine Guns, Grenade Launchers |
| 6 |
+3 with Handguns |
| 3 |
+1 with Small Arms |
| 2 |
Penalty Skill Levels: +1 vs. Range Modifier with all Firearms |
| 109 |
Total Skills Cost |
|
|
| Equipment |
END |
| .45 ACP (M1911A1): Killing Attack - Ranged 2d6-1, +1 STUN Multiplier (+1/4) (31 Active Points); STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), 7 Charges (-1/2), Beam (-1/4), Real Weapon (-1/4) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) | [7] |
| Cost |
Maneuver |
|
Commando Training |
| 3 |
1) Akido Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls |
| 4 |
2) Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike |
| 4 |
3) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND |
| 4 |
4) Escape: 1/2 Phase, +0 OCV, +0 DCV, 30 STR vs. Grabs |
| 4 |
5) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Three Limbs, 10 STR for holding on |
| 4 |
6) Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm roll |
| 4 |
7) Karate "Chop": 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 |
| 4 |
8) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 1 |
9) Weapon Element: Clubs |
| 1 |
10) Weapon Element: Knives |
| 33 |
Total Martial Arts Cost |
|