| Cost |
Name |
| 3 |
Acrobatics 13- |
| 3 |
Breakfall 13- |
| 3 |
Bribery 12- |
| 3 |
Climbing 13- |
| 3 |
Concealment 13- |
| 3 |
Contortionist 13- |
| 3 |
Conversation 12- |
| 0 |
Language: Westron (idiomatic; literate) |
| 3 |
Language: Thief's Cant (completely fluent) |
| 3 |
Lockpicking 13- |
| 3 |
Mechanics 13- |
| 5 |
PS: Burglar 15- |
| 2 |
PS: Brewer 11- |
| 3 |
Riding 13- |
| 3 |
Scholar |
| 2 |
1) KS: Appraiseal 13- |
| 1 |
2) KS: City Guards 11- |
| 1 |
3) KS: Fences 11- |
| 1 |
4) KS: Gemstone Evaluation 11- |
| 1 |
5) KS: Rappelling 11- |
| 2 |
6) KS: Ropemastery 13- |
| 1 |
7) KS: The Underworld of Carse 11- |
| 2 |
8) KS: The Underworld of the City State 13- |
| 2 |
9) KS: Traps and Snares 13- |
| 1 |
10) KS: Valuable Items 11- |
| 3 |
Shadowing 13- |
| 3 |
Sleight Of Hand 13- |
| 3 |
Stealth 13- |
| 3 |
Streetwise 12- |
| 2 |
Survival (Urban) 13- |
| 3 |
Tracking 13- |
| 3 |
Teamwork 13- |
| 3 |
Trading 12- |
| 3 |
Traveler |
| 2 |
1) AK: City State Rooftops 13- |
| 2 |
2) AK: City State Underground 13- |
| 1 |
3) AK: The Dells 11- |
| 2 |
4) CK: Carse 13- |
| 2 |
5) CK: City State 13- |
| 3 |
Ventriloquism 13- |
| 5 |
WF: Common Melee Weapons, Common Missile Weapons, Grappling Hook |
| 1 |
TF: Carts & Carriages |
| 0 |
TF: Equines |
| 15 |
+3 with Ranged Combat |
| 10 |
+2 with DCV |
| 4 |
+2 with Stealth |
| 3 |
+2 with Concealment; Self Only (-1/2) |
| 133 |
Total Skills Cost |
| Cost |
Name |
| 3 |
Environmental Movement (no penalties on Balance Maneuvers) |
| 3 |
Total Talents Cost |
|
|
| Equipment |
END |
| Baton: Energy Blast 3d6, Reduced Endurance (0 END; +1/2); OAF (-1), STR Minimum 1-5 (-1/4), Real Weapon (-1/4) | 0 |
| Dagger: Killing Attack - Hand-To-Hand 1d6-1, Reduced Endurance (0 END; +1/2), Ranged (+1/2); OAF (-1), Real Weapon (-1/4), STR Minimum 1-5 (-1/4)
Notes: Can Be Thrown | 0 |
| Sling (bullets): RKA 1d6+1; OAF (-1), STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4), 16 Charges (-0) | [16] |
| Padded Cloth: Armor (2 PD/2 ED); Independent (-2), OIF Durable (-1/2), Real Armor (-1/4) | 0 |
| Climbing Grappnel and Rope: +2 with Climbing | |
| Lockpick Tools: +2 with Lockpicking | |
|